Frequently
Asked
Questions
Is my device realistic?
What is a confidential disclosure?
Is your device a fairly simple concept, or is it
something more complex?
How much will it cost to make my device?
What are the risks involved in building a device?
How
long will it take to build my project?
What are design specifications?
Do
I need a set of design specifications?
Can
I change the specifications after development starts?
Will changes affect the cost of my project?
Will changes affect the development time?
Are
multiple revisions a design mistake?
What is licensing?
Do
you manufacture at your location?
What kind of parts do you use?
Do I need a development agreement?
How many people work at ED2?
I'm excited - how do we start a design?
Is my device realistic?
We do offer and require a feasibility study on every
project. This study will help both of us judge whether or not expectations about
the project are real. Sort of like an independent point of view on your project.
The study will be tailor made to meet your needs. This study will give us
an overview of the product, competition, patent research, possible insight on
problems, block diagrams on your device, preliminary schematics, etc.
Now some projects are simply beyond our knowledge, or perhaps a little
to big. We ask that you please do not submit projects of the following nature to
ED2:
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What are the risks involved
in building a device?
Simple
projects have less risk than complex projects. Let's be real, there is a
law called
Murphy's law.
Murphy's law
is a
popular
adage
in
Western culture that most likely originated at
Edwards Air Force Base in 1948. The Law broadly states that
things will go wrong in any given situation, if you give them
a chance. "If there's more than one way to do a job and one
of those ways will result in disaster, then somebody will do it
that way." It is most often cited as "Whatever can go wrong
will go wrong" or alternately, "Whatever can go wrong will go
wrong and at the worst possible time.
We try
to minimize risks as much as possible. We do this by following internal
procedures and utilizing software such as Microsoft project. Even with all that
we can do, we have no control of part makers or suppliers. They can stop making
parts even when they say were going to make this part forever. We do not
guarantee that a part will exist. We can and will, in most cases, be able to
substitute or design in another part. Development is a set of hurtles we must
overcome. Sometimes life throws in other hurtles. We are used to this and simply
jump over them or steer around them. Planning, perseverance, and commitment are
other methods of reducing risk. Unfortunately these risks sometime cost time and
money. So if you are not willing to take some risk do not start a project.
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Is your device a fairly simple concept, or is it
something more complex?
Simple projects might be things like an interval timer that
turns something on and off, a low-end amplifier or a solar-powered
illuminated house address.
Mid-level complexity type projects are things like
calculators, remote controls or anything with a microcontroller. These
types of projects take more time to finish. For mid-level projects it's best if the end
product will be mass-produced or perform some truly critical function.
Development time will probably range from one to six months.
High-level
complexity type projects would include computer
add-on cards or peripherals, measuring instruments, anything with an FPGA, 32bit
processor or robots (very serious). Multiple prototypes would likely be produced and
then fine-tuned. Costs for projects like this will range from the price
of a high-end car to that of a luxury house.
A mid-level
or high-level complexity type projects allows us to focus more creative ability on the design
which makes for a better outcome.
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How much will it cost?
Every project is different. Costs will be estimated
on a per project basis. Let's take for example a mid-level
development project. Costs for projects like this will range from the price of a
high-end car to that of a luxury house. When we do larger projects we suggest
that you have some sort of financing in place. This financing will give
you a method to amortize the cost of a project over a longer period of time. It
will also help you with maintaining your cash flow during complicated long
development cycles. This method is similar to a construction loan. We can use it
to develop a series of benchmark (payments). This method also helps minimize
your risks.
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How
long will it take to build my project?
Simple projects can often be turned out in a
few months or less. Mid-level
development project time will probably range from one to six months. High-level
complexity type projects require months or years of development time
and a great deal of information exchange and funding.
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What is a Confidential
Disclosure?
A Non-Disclosure Agreement (NDA),
also called a Confidential Disclosure Agreement (CDA),
Confidentiality Agreement or Secrecy Agreement, is
a
legal
contract between at least two
parties which outlines confidential materials or knowledge
the parties wish to share with one another for certain purposes,
but wish to restrict from generalized use. In other words, it is
a contract through which the parties agree not to disclose
information covered by the agreement. An NDA creates a
confidential relationship between
the parties to protect any
type of
trade secret. As such, an NDA can protect non-public
business information.
An NDA is commonly
signed when two
companies or
individuals are considering doing business together and need
to understand the processes used in one another's businesses
solely for the purpose of evaluating the potential business
relationship. An NDA can be "mutual", meaning both parties are
restricted in their use of the materials provided, or they can
only restrict a single party.
It is also possible for an employee to sign an
NDA or NDA-like agreement with a company at the time of hiring,
in fact some employment agreements will include a clause
restricting "confidential information" in general.
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What is licensing?
To license or grant a license is to
give permission. A licence (British Spelling) or
license (American Spelling) is the document demonstrating
that permission. A license may be granted by a party ("licensor")
to another party ("licensee") as an element of an agreement
between those parties. A shorthand definition of a license is "a
promise (by the licensor) not to sue (the licensee)." In some
instances we will require you to purchase a license for
intellectual property we have already created. It is best to
accept this procedure other than reinvent the wheel. If you have
some intellectual property you want us to substitute please
advise us up front. These types of things must be handled by a
formal letter notifying us of such.
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Do you manufacture at your
location?
No, we do not manufacture at our location, we work with outside contractors to
manufacture devices in quantity. We build some prototype and mid level designs on
site. All of the design work is done on sight. Each design utilizes best
practices available at the time.
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What kind of parts do you
use?
We like to choose fairly new parts and
Integrated circuits. Mostly all designs are going to surface mount or BGA type
Integrated circuits. We do however have a great flexibility of parts and parts
types available and would be happy to advise you on these issues. We use mostly
surface mount parts. We also can use thru hole parts. We can utilize parts you
may already have, but we must know up front if they are to be used.
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What are design specifications?
Design specifications are like a set of detailed plans on what
we are to build. We have a general questionnaire that helps with
specifications. We can also offer you assistance in developing these
specifications. There are costs associated with specifications. These costs vary
on the complexity of the project.
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Do
I need a set of design specifications?
Simply yes, we need
design specifications to know exactly what you want built. Could you build a
house without plans? We want to serve you to the best of our ability. It
is required that a detailed design
specification is done before the development starts.
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Whenever a project is being developed, it is expected and embraced that
the client will want to make changes. We expect these changes and want to comply
with your needs for customization of your product. It is possible to change
anything in the design whenever you would like. Any change must be proposed to
ED2 in writing and all changes will be considered by ED2 and may result in extra
work. If ED2 deems it extra work, the additional cost will be calculated and
approved by the customer before any changes are made. All changes will bill out at
standard hourly rates. These changes will add time to the project (sometimes
significantly), but it is usually worth the extra effort because you get exactly
what you want out of the development.
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Do I need a development agreement?
Yes, there needs to be a development agreement
in order to protect you, our dear
customers, and to protect ourselves. ED2 has in place a standard development
agreement. We will prepare this
agreement for you when you decide to have us develop your project. This agreement is very complete and will save
you time and money on attorneys. All the boiler plate legal stuff is in there
already. We simply fill in the blanks of what you want built, deliverables, and
an estimated time to completion. All terms and payments to be made to ED2 are
included in this agreement.
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Are
multiple revisions a design mistake?
No. It is a standard industry practice to make
new devices in steps. These steps take the name of board revisions. All projects
have revisions and changes. Some revisions reflect design creativity. It is the
same thing as writing an important letter; you may rip it up and do it again. Even
NASA has revisions.
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How many people work at ED2?
Currently we have 2 full time people. We also
have associates that work with us to get your job done. These associates range
from parts suppliers to contract manufactures. We use a Design and Manage Strategy theory in our projects and designs.
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